AI Insights · Timothy · October 2022
Top 5 3D Cartoon Games on iOS in Colombia – Q3 2022
Discover the performance trends of the top 5 3D cartoon games on iOS in Colombia during Q3 2022, including weekly downloads, revenue, and active users.
During the third quarter of 2022, the top 5 3D cartoon games on the iOS platform in Colombia showcased varying performance trends in terms of downloads, revenue, and active users. Below, we delve into the specifics for each game based on data from Sensor Tower.
Stumble Guys by Scopely, Inc. saw a peak in weekly downloads at around 21.7K in early July, followed by a gradual decline to approximately 5.8K by the end of September. Weekly revenue for the game fluctuated, reaching its highest point at around $5.1K in early August before dropping to roughly $2.5K in mid-September. The game's active users peaked in mid-July at about 70.7K and ended the quarter at around 59.1K.
Subway Surfers from Sybo Games ApS experienced relatively stable weekly downloads, starting the quarter at around 6.5K and ending at approximately 4.4K. Weekly revenue saw minor fluctuations, peaking at $346 in late August before tapering off to $83 by the end of September. Active users remained robust, averaging around 600K throughout the quarter.
Fishdom by Playrix had notable spikes in weekly downloads, particularly in late August, reaching around 6.8K. Revenue trends were more stable, with weekly earnings hovering around $2.3K to $3.3K. The game's active users saw a significant increase in late August, peaking at around 12K.
Clash Royale from Supercell had a peak in weekly revenue in early July at about $14.3K, with subsequent fluctuations. Weekly downloads remained relatively steady, averaging around 2.3K to 3.4K. Active users showed a slight decline over the quarter, starting at approximately 105.9K and ending at around 87.7K.
Nintendo's Mario Kart Tour saw a consistent pattern in weekly downloads, with a notable increase to around 3.9K in the final week of September. Revenue trends were stable, peaking at $1.1K in early September. The game's active users remained fairly consistent, averaging around 17K to 19K throughout the quarter.
For more detailed insights and data, visit Sensor Tower.